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#Kotor 2 item guide mod
Star Wars fans got together and released a mod for KOTOR 2 called the Restored Content Mod. This unfortunately meant that not only where there many bugs but that large sections of the content had to be cut from the game. Knights of the Old Republic 2: The Sith Lords was released in 2004, one year after the release of the original game, Knights of the Old Republic. It received positive reviews after it’s release although the game was left unfinished as LucasArts forced the developers, Obsidian, to finish the game within 16 months.
#Kotor 2 item guide full
The full Knights of the Old Republic 2 walkthrough includes the original content plus the Restored Content mod which adds much more content that was left out in the original release. The mini-games of the first game are back, including swoop bike racing and Pazaak. Gameplay mechanics are virtually the same as Knights of the Old Republic although there are some notable additions such as the option to choose a fighting style while wielding a lightsabre. The Order was almost wiped out by the Sith and you wake from unconsciousness with a mission to seek out the last few remaining Jedi. You follow the story of a Jedi who was exiled from the Jedi Order. It’s set in the Star Wars universe five years after the ending of the first game. I have int 18, which is great for critical hit mod, certain dialog options open up all the time, and enough skillpoints for my consular/weapon master.Star Wars: Knights of the Old Republic 2: The Sith Lords is the sequel to the acclaimed Knights of the Old Republic.
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Oh yeah.don't go above 30 for any skill.20 on a tight budget. heal powers for lightside and drain life for dark means you rarely need it. Treat injury is not very important until you've maxed out the four above. Stealth is not very important, as an npc will always have it when you need it. You only need 6 total rank points in security at difficult setting to open 99.9% of the doors and containers in the game.
#Kotor 2 item guide upgrade
high repair means you get the most components.Ĭomputer, demo, repair are necessary for some of the nicest upgrade items in the game.ĭemo is important to get mines to be made into implants or stims, or turned into components.also, always keep a few handy for opening damaged containers. Saving computer spikes is very useful for longer missions where you can run out.
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You need good stats in computer and repair to fully upgrade T3, and get the nice stats bonus in wisdom for yourself. Which skills do you consider essential, which are good, and which are of little value? Also how high do you like your characters INT to be? I always lowballed INT in KOTORI (, and would appreciate your input on whether the skill setup in K2 is sufficiently improved to merit the investment of attribute points to benefit skills.Ĭomputer, demolitions, persuade, repair.(max out) I understand that with a high INT and repair skill, you can dissassemble items for parts, but is this something that is really essential, or can it be handled as well by letting one of the NPCs do it and putting your jedi's attribute points into areas that improve combat or force abilities? The question however is whether this is useful or necessary. KOTOR II has a different setup, where all classes have the same BAB, making the classes that offer more skill points more attractive as this does not come at the cost of worse attacks. A few points in Persuade, maybe a few points of aware, and you were set to go. Demolitions was basically a money skill also - salvaging mines could earn you a few credits, but again this was largely unnecessary, and even running through mine fields rarely caused singificant injury. Droid repair was fairly worthless as the better characters were all Jedi rather than droids, and repairing security droids to fight for you was unnecessary as well as possibly taking away experience from fighting enemies that the character otherwise could have had. The skills had dubious value in fact: computer skill could save money on computer spikes, but it wasn't like I was ever much short on cash in KOTOR. That isn't to say that there weren't skills that presented opportunities, but one could get by without skills quite easily. Skills were widely acknowledged as being pretty much unnecessary for the main character in KOTOR 1. I apologize if this has been discussed before and replies are buried deep in the archives. I did a forum search but couldn't seem to find much useful on this topic.